All work
3D & Motion
Museum of Noise
A digital exhibition for sound you can see. Twelve rooms, twelve shaders, one scroll that behaves like a volume knob.
Client
Museum of Noise, Rotterdam
Year
2025
Services
Creative Direction, 3D Experiences, Digital Experiments

The case study
The brief
The Museum of Noise holds a collection you cannot photograph. They needed a digital exhibition that was not a video player.
What we did
Twelve rooms, each driven by a single fragment shader fed by the exhibit’s own waveform. Scroll acts as a volume knob: the deeper you go, the more the geometry distorts. Reduced-motion visitors get twelve still plates, each rendered from the same shader at a fixed seed.
The result
The exhibition ran for nine months and was the museum’s most-visited page, including the ticket shop.
Selected frames



