All work

3D & Motion

Museum of Noise

A digital exhibition for sound you can see. Twelve rooms, twelve shaders, one scroll that behaves like a volume knob.

Client

Museum of Noise, Rotterdam

Year

2025

Services

Creative Direction, 3D Experiences, Digital Experiments

The case study

The brief

The Museum of Noise holds a collection you cannot photograph. They needed a digital exhibition that was not a video player.

What we did

Twelve rooms, each driven by a single fragment shader fed by the exhibit’s own waveform. Scroll acts as a volume knob: the deeper you go, the more the geometry distorts. Reduced-motion visitors get twelve still plates, each rendered from the same shader at a fixed seed.

The result

The exhibition ran for nine months and was the museum’s most-visited page, including the ticket shop.

Selected frames

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